It's time, once again, to share some of the links I've found whilst trolling the 'tubes.
Cory Doctorow, renowned sci-fi author and blogger, tells us why the 'information economy' isn't about selling information in How Hollywood, Congress, And DRM Are Beating Up The American Economy.
Dresden Codak is a bizarre but extremely compelling scifi/fantasy(?)/surreal webcomic by Aaron Diaz (not the 'Latin sensation', apparently).
Cheetah is a python-based templating engine that I'm seriously considering using, and CherryPy is a python web-framework.
And, of course, there's the Open Letter to Parents Who Bring Their Children to Extremely Violent Horror Films.
"The true criterion of the practical, therefore, is not whether the latter can keep intact the wrong or foolish; rather is it whether the scheme has vitality enough to leave the stagnant waters of the old, and build, as well as sustain, new life." -- Emma Goldman
Wednesday, June 13, 2007
Monday, June 11, 2007
Pirates of the Caribbean 3: At World's End (2007)
Jerry Bruckheimer Films, Walt Disney Pictures, Second Mate Productions
Directed by: Gore Verbinski
I wanted to write an in-depth review for Pirates of the Caribbean 3: At World's End, but, firstly, my writing skill doesn't seem to be improving, and it's been a couple weeks since I've seen it.
So, briefly: I really enjoyed this movie. I liked the cinematography especially, particularly of the scene in Davy Jones' Locker (with the crabs). The plot was convoluted and everyone had his or her own agenda (these turn out to be good things in this movie, though others disagree). My complaints would be: c'mon, seriously, you can do better than "The Amazing Growing Fifty-Foot Tall Woman!" Seriously, turn her into a crab fountain instead. Much more awesome. Also: Calypso talks big, but when it comes down to it, what does she do? Effectively nothing. Three ships in the maelstrom. Whoop-de-do.
As usual, sit to the end of the credits for a treat.
Directed by: Gore Verbinski
I wanted to write an in-depth review for Pirates of the Caribbean 3: At World's End, but, firstly, my writing skill doesn't seem to be improving, and it's been a couple weeks since I've seen it.
So, briefly: I really enjoyed this movie. I liked the cinematography especially, particularly of the scene in Davy Jones' Locker (with the crabs). The plot was convoluted and everyone had his or her own agenda (these turn out to be good things in this movie, though others disagree). My complaints would be: c'mon, seriously, you can do better than "The Amazing Growing Fifty-Foot Tall Woman!" Seriously, turn her into a crab fountain instead. Much more awesome. Also: Calypso talks big, but when it comes down to it, what does she do? Effectively nothing. Three ships in the maelstrom. Whoop-de-do.
As usual, sit to the end of the credits for a treat.
Pan's Labyrinth (El Labertino del fauno) (2006)
Warner Bros. Pictures, Tequila Gang, Esperanto Filmoj, Estudios Picasso, OMM, Sententia Entertainment, Telecinco
Directed by: Guillermo del Toro
Pan's Labyrinth, set in 1944 Spain, is a dark fantasy centered around a young girl, Ofelia, and the fairytale that engulfs her. Ofelia is brought to the countryside by her mother to join her mother's new husband, a captain in the Spanish Army. Capitán Vidal has been sent to put down guerrilla resistance fighters at any cost, and it is against this cruel backdrop that Ofelia's fairytale plays out.
Although I had never heard of this movie before we rented it, I was immediately hooked by it. The rich, dark fantasy setting is well juxtaposed with harsh reality, and though the fantasy is gruesome and mysterious, reality is far darker. All the performers did a wonderful job, from Sergi López who made me want to put a bullet between the eyes of his character, to Maribel Verdú, whose Mercedes nearly made me want to join the resistance.
I highly recommend this film, but be warned: it has very violent moments and is certainly not for children.
Directed by: Guillermo del Toro
Pan's Labyrinth, set in 1944 Spain, is a dark fantasy centered around a young girl, Ofelia, and the fairytale that engulfs her. Ofelia is brought to the countryside by her mother to join her mother's new husband, a captain in the Spanish Army. Capitán Vidal has been sent to put down guerrilla resistance fighters at any cost, and it is against this cruel backdrop that Ofelia's fairytale plays out.
Although I had never heard of this movie before we rented it, I was immediately hooked by it. The rich, dark fantasy setting is well juxtaposed with harsh reality, and though the fantasy is gruesome and mysterious, reality is far darker. All the performers did a wonderful job, from Sergi López who made me want to put a bullet between the eyes of his character, to Maribel Verdú, whose Mercedes nearly made me want to join the resistance.
I highly recommend this film, but be warned: it has very violent moments and is certainly not for children.
Sunday, June 10, 2007
The Time Machine
H.G. Wells
And, having finished reading The Time Machine (Project Gutenberg; also available as a computer-generated audio book, a human-generated audio book, and a Dover Thrift Edition), I've decided that H.G. Wells is one of my new favorite authors.
The Time Machine is the story of an inventor's journey into the future, told from the point of view of someone he told the story to, where he meets mankind's descendants, a pair of symbiotic, half-sentient species called the Eloi and the Morlocks. Although at first the future seems idyllic, if slightly pitiful due to the lack of intelligence, there is a growing suspicion that something is terribly wrong.
The timescapes described in the novel are very interesting; they are obviously the basis for the timescape in the first episode of Futurama, among, I'm sure, many others. Characterization is somewhat scant; the only two we really learn about are the Time Traveller and his Eloi companion, Weena. But, it is sufficient.
Throughout the book, I kept thinking to myself: this would make an excellent Interactive Fiction (think 'Zork' but with all the conveniences of 2007 [except graphics]) game; I am half considering writing one myself.
Also see The Grey Man (wikisource), a deleted section from the novel.
And, having finished reading The Time Machine (Project Gutenberg; also available as a computer-generated audio book, a human-generated audio book, and a Dover Thrift Edition), I've decided that H.G. Wells is one of my new favorite authors.
The Time Machine is the story of an inventor's journey into the future, told from the point of view of someone he told the story to, where he meets mankind's descendants, a pair of symbiotic, half-sentient species called the Eloi and the Morlocks. Although at first the future seems idyllic, if slightly pitiful due to the lack of intelligence, there is a growing suspicion that something is terribly wrong.
The timescapes described in the novel are very interesting; they are obviously the basis for the timescape in the first episode of Futurama, among, I'm sure, many others. Characterization is somewhat scant; the only two we really learn about are the Time Traveller and his Eloi companion, Weena. But, it is sufficient.
Throughout the book, I kept thinking to myself: this would make an excellent Interactive Fiction (think 'Zork' but with all the conveniences of 2007 [except graphics]) game; I am half considering writing one myself.
Also see The Grey Man (wikisource), a deleted section from the novel.
Saturday, June 09, 2007
Songs
Oh eBay, oh eBay,
I bid the whole night through.
Oh eBay, oh eBay,
Screw you!
Oh eBay, oh eBay,
I'll find a deal yet
Oh eBay, oh eBay,
Screw you!
When the auction opened up,
It was only $1.50
Now I've just been overbid
And been charged another fee!
So, eBay, oh eBay,
I've filed for bankruptcy,
Oh, eBay, oh Ebay,
Screw you!
--Parody of "Good Mornin'", from Babes in Arms
Midnight, not a sound from the server
Has the disc lost its memory?
It is spinning sans pause.
In the NIC light,
The transferred bits collect in my RAM
Let cronjob begin again!
--Parody of "Memory", from Cats
Tuesday, June 05, 2007
The Island of Dr. Moreau
H.G. Wells
A while back, I'd come across a set of Dover thrift classics consisting of five works by H.G. Wells, and, since I'd never read anything by Wells (not even The Time Machine or The War of the Worlds!), I picked up the set, but since then it has sat on the shelf, not even opened until yesterday, when I picked out The Island of Dr. Moreau to read.
The Island of Dr. Moreau (Project Gutenberg; also available as a Dover Thrift Edition) is set around the end of the 19th century, and concerns the strange adventure of Edward Prendick, a passenger on the Lady Vain, and what befell him after that ship's wreck. Prendick is saved from starvation and thirst by a passing schooner, which then leaves him marooned on a strange little island with some of the schooner's passengers. He learns that the owner of the island, a Dr. Moreau, after having been forced out of London for performing unusual and terrifying experiments, has set up shop on the island, and is continuing his pursuit of knowledge.
The Island of Dr. Moreau is, as are many others of Wells' works, a seminal work in science fiction, exploring the themes of morality in biological experimentation, "Playing God", and the question of what constitutes 'humanity', very common themes in modern discourse and fiction. The novel doesn't shy away from these ideas, but instead presents them unblinkingly for the reader. Although we are presented with what is a rather stern denunciation of biological experimentation (and, consequently, "Playing God"), the further question of humanity is left undetermined; at the end, Prendick, having lived amongst the creatures of the island, has difficulty re-adjusting to life among humans, even sometimes confusing them for the creatures, making us wonder whether the creatures were closer to humanity than one might expect.
All in all, I recommend this book, not merely because it is a science fiction classic, but, like most science fiction, poses questions that don't have easy answers, or perhaps any answers at all.
A while back, I'd come across a set of Dover thrift classics consisting of five works by H.G. Wells, and, since I'd never read anything by Wells (not even The Time Machine or The War of the Worlds!), I picked up the set, but since then it has sat on the shelf, not even opened until yesterday, when I picked out The Island of Dr. Moreau to read.
The Island of Dr. Moreau (Project Gutenberg; also available as a Dover Thrift Edition) is set around the end of the 19th century, and concerns the strange adventure of Edward Prendick, a passenger on the Lady Vain, and what befell him after that ship's wreck. Prendick is saved from starvation and thirst by a passing schooner, which then leaves him marooned on a strange little island with some of the schooner's passengers. He learns that the owner of the island, a Dr. Moreau, after having been forced out of London for performing unusual and terrifying experiments, has set up shop on the island, and is continuing his pursuit of knowledge.
The Island of Dr. Moreau is, as are many others of Wells' works, a seminal work in science fiction, exploring the themes of morality in biological experimentation, "Playing God", and the question of what constitutes 'humanity', very common themes in modern discourse and fiction. The novel doesn't shy away from these ideas, but instead presents them unblinkingly for the reader. Although we are presented with what is a rather stern denunciation of biological experimentation (and, consequently, "Playing God"), the further question of humanity is left undetermined; at the end, Prendick, having lived amongst the creatures of the island, has difficulty re-adjusting to life among humans, even sometimes confusing them for the creatures, making us wonder whether the creatures were closer to humanity than one might expect.
All in all, I recommend this book, not merely because it is a science fiction classic, but, like most science fiction, poses questions that don't have easy answers, or perhaps any answers at all.
Monday, June 04, 2007
Patternmaster
Octavia E. Butler
Patternmaster is the first-published, but last-chronologically, book of Butler's Patternist series, set in the far future when Earth is ruled by a race of telepathic humans, who subjugate humans without telepathy (called "mutes") and fight against the Clayarks, humans mutated into sphinx-like creatures by an alien virus. It tells the story of a young man and his struggle for freedom in this society.
I've read, and am quite fond of, several of Butler's novels, mostly from the Xenogenesis and Parable series, but this is the first I've read of the Patternist series. Not long ago, I was in the bookstore buying some books for mom for mother's day. I saw Patternmaster on the shelf, and, since I hadn't read it and I knew that she liked other books by Butler as well, bought it for her. Amazingly, while they were on vacation, both she and my father read and enjoyed it!
I enjoyed the book as well. It has strong science fiction themes, and allows us to see ourselves from another viewpoint. It also has a slightly dystopian setting, which is one of my favorites. Unfortunately, I felt the characterization was somewhat lacking (I didn't care about the characters very much), and sometimes the characters' actions didn't seem to quite match their motivations. I also felt that the ending didn't quite fit; that it was too abrupt.
Nevertheless, I recommend this book and others by Butler if you're a science fiction fan.
Patternmaster is the first-published, but last-chronologically, book of Butler's Patternist series, set in the far future when Earth is ruled by a race of telepathic humans, who subjugate humans without telepathy (called "mutes") and fight against the Clayarks, humans mutated into sphinx-like creatures by an alien virus. It tells the story of a young man and his struggle for freedom in this society.
I've read, and am quite fond of, several of Butler's novels, mostly from the Xenogenesis and Parable series, but this is the first I've read of the Patternist series. Not long ago, I was in the bookstore buying some books for mom for mother's day. I saw Patternmaster on the shelf, and, since I hadn't read it and I knew that she liked other books by Butler as well, bought it for her. Amazingly, while they were on vacation, both she and my father read and enjoyed it!
I enjoyed the book as well. It has strong science fiction themes, and allows us to see ourselves from another viewpoint. It also has a slightly dystopian setting, which is one of my favorites. Unfortunately, I felt the characterization was somewhat lacking (I didn't care about the characters very much), and sometimes the characters' actions didn't seem to quite match their motivations. I also felt that the ending didn't quite fit; that it was too abrupt.
Nevertheless, I recommend this book and others by Butler if you're a science fiction fan.
Small Gods
Terry Pratchett
Small Gods, a discworld book, is set in Omnia, which is in the Klatchian desert, and in Ephebe, which borders the desert and the Circle Sea. On the Disc, gods need believers - not just worshipers, but actual believers. They don't need them to survive, exactly, but the more believers a god has, the more powerful he, she or it is. Some gods are very small gods indeed, like Om, who happens to be (at the moment) a tortoise. He's doing better than some, though; he's got a whole city of violent, expansionist worshipers, and exactly one believer.
Which is why he's a tortoise.
Small Gods is in Pratchett's usual satirical style, poking fun at religion and helping us see it from another angle. Unfortunately, this book doesn't sparkle like some of the others I've read. It's alright, and it has moments of humor (see below for some quotes), but it didn't have me laughing out loud. I wish I could point to a defect and say, "here's the problem," but I can't.
If you like Pratchett, you'll enjoy this one, but if you've never read him before, start somewhere else!
Quotables:
Small Gods, a discworld book, is set in Omnia, which is in the Klatchian desert, and in Ephebe, which borders the desert and the Circle Sea. On the Disc, gods need believers - not just worshipers, but actual believers. They don't need them to survive, exactly, but the more believers a god has, the more powerful he, she or it is. Some gods are very small gods indeed, like Om, who happens to be (at the moment) a tortoise. He's doing better than some, though; he's got a whole city of violent, expansionist worshipers, and exactly one believer.
Which is why he's a tortoise.
Small Gods is in Pratchett's usual satirical style, poking fun at religion and helping us see it from another angle. Unfortunately, this book doesn't sparkle like some of the others I've read. It's alright, and it has moments of humor (see below for some quotes), but it didn't have me laughing out loud. I wish I could point to a defect and say, "here's the problem," but I can't.
If you like Pratchett, you'll enjoy this one, but if you've never read him before, start somewhere else!
Quotables:
Cuius testiculos habes, habeas cardia et cerebellum.
"...That's why it's always worth having a few philosophers around the place. One minute it's all Is Truth Beauty and Is Beauty Truth, and Does a Falling Tree in the Forest Make a Sound if There's No One There to Hear It, and then just when you think they're going to start dribbling one of 'em says, Incidentally, putting a thirty-foot parabolic reflector on a high place to shoot the rays of the sun at an enemy's ships would be a very interesting demonstration of optical principles."
XIX. Hah! You Want A Constitutional Religion?
"Why not? The other sort didn't work."
VI. This Is Religion, Boy. Not Comparison Bloody Shopping! You Shall Not Subject Your God To Market Forces!
The Picture of Dorian Gray
Oscar Wilde
The Picture of Dorian Gray (Project Gutenberg, though I read the Dover thrift edition. Also available in the 13-chapter form), tells of a young man, Dorian Gray, who, in a moment of whimsy wishes that he could remain ever young and handsome, while instead a portrait of him should bear the sorrows and age that he would suffer. This is, of course, exactly what happens.
I had been aware of The Picture of Dorian Gray for some time, probably since before the 2003 movie The League of Extraordinary Gentlemen, but I became interested in the movie's portrayal of Dorian Gray's curse, and so, some time ago, I bought the book to read it for myself. I finished it yesterday, and I'm not as happy with it as I'd like.
I don't really care for extended descriptions, which the novel had in abundance, nor for tangents with little bearing on the story. The novel was too long for what it covered, and put too much irrelevancies forth that belong somewhere else (although, there were occasional quips that I enjoyed). I think I'm glad I haven't read anything else by Wilde; I'd be bored practically to tears.
Nevertheless, the plot and characterization of the novel were good, although any suspense was killed by the long descriptive passages. I wonder whether the shorter version is any better, but I suspect that the additional material added more to plot and substance than otherwise.
So, if you like lots of descriptive prose, then read The Picture of Dorian Gray, and maybe if you think you need to complete your yearly Classic Literature quota, but otherwise, I'd steer clear.
The Picture of Dorian Gray (Project Gutenberg, though I read the Dover thrift edition. Also available in the 13-chapter form), tells of a young man, Dorian Gray, who, in a moment of whimsy wishes that he could remain ever young and handsome, while instead a portrait of him should bear the sorrows and age that he would suffer. This is, of course, exactly what happens.
I had been aware of The Picture of Dorian Gray for some time, probably since before the 2003 movie The League of Extraordinary Gentlemen, but I became interested in the movie's portrayal of Dorian Gray's curse, and so, some time ago, I bought the book to read it for myself. I finished it yesterday, and I'm not as happy with it as I'd like.
I don't really care for extended descriptions, which the novel had in abundance, nor for tangents with little bearing on the story. The novel was too long for what it covered, and put too much irrelevancies forth that belong somewhere else (although, there were occasional quips that I enjoyed). I think I'm glad I haven't read anything else by Wilde; I'd be bored practically to tears.
Nevertheless, the plot and characterization of the novel were good, although any suspense was killed by the long descriptive passages. I wonder whether the shorter version is any better, but I suspect that the additional material added more to plot and substance than otherwise.
So, if you like lots of descriptive prose, then read The Picture of Dorian Gray, and maybe if you think you need to complete your yearly Classic Literature quota, but otherwise, I'd steer clear.
Sunday, June 03, 2007
Gnomopoly update and initial ruleset!
Well, it looks like I've found some players, and although it's not quite as many as I'd've liked, I'm going to proceed with the game.
For the record, the players so far are: ap (from blog comments), oni, JTC (maybe), and Steve.
Additionally, I've posted the proposed Initial Ruleset to http://gnomopoly.blogspot.com/. That blog will also be the website for the game, where I'll post updates, moves and such (you might want to point your feed reader to it). I'd appreciate comments on it before the game starts, in case I've missed anything.
I'd like to start on June 18th, and I'd also like to have some proposals ready for voting for Round 1, so feel free to submit them before the game starts!
To register your email and nickname, go to http://emeraldimp.ath.cx/~imp/gnomopoly/, or, again, contact me directly if you know me.
For the record, the players so far are: ap (from blog comments), oni, JTC (maybe), and Steve.
Additionally, I've posted the proposed Initial Ruleset to http://gnomopoly.blogspot.com/. That blog will also be the website for the game, where I'll post updates, moves and such (you might want to point your feed reader to it). I'd appreciate comments on it before the game starts, in case I've missed anything.
I'd like to start on June 18th, and I'd also like to have some proposals ready for voting for Round 1, so feel free to submit them before the game starts!
To register your email and nickname, go to http://emeraldimp.ath.cx/~imp/gnomopoly/, or, again, contact me directly if you know me.
Friday, May 25, 2007
Thief of Time
Terry Pratchett
Thief of Time is a Discworld book set in Ankh-Morpork and also in the hub mountains. In it, the History Monks, along with Death's granddaughter (Miss Susan), save the disc from the machinations of the Auditors, beings whose job it is to record all information about everything in the universe. Their diabolical plan is to stop time, and they've found just the man to do it...
I enjoyed Thief of Time, because, as usual, Pratchett manages to keep everything making sense while also being fantastic. Well, making sense in the disc, anyway, where light moves at 600 MPH and the world rests on four elephants standing on the back of a turtle. While I didn't have very many moments of actual laughing-out-loud, there were a number of quotable passages and the tone was generally amusing throughout. Pratchett throws in a couple twists as usual, and everything works out in the end.
So, if you're into Discworld, give ToT a whirl.
Thief of Time is a Discworld book set in Ankh-Morpork and also in the hub mountains. In it, the History Monks, along with Death's granddaughter (Miss Susan), save the disc from the machinations of the Auditors, beings whose job it is to record all information about everything in the universe. Their diabolical plan is to stop time, and they've found just the man to do it...
I enjoyed Thief of Time, because, as usual, Pratchett manages to keep everything making sense while also being fantastic. Well, making sense in the disc, anyway, where light moves at 600 MPH and the world rests on four elephants standing on the back of a turtle. While I didn't have very many moments of actual laughing-out-loud, there were a number of quotable passages and the tone was generally amusing throughout. Pratchett throws in a couple twists as usual, and everything works out in the end.
So, if you're into Discworld, give ToT a whirl.
Subscribe to:
Posts (Atom)
The City Born Great - How Long 'Til Black Future Month?
The second story in N. K. Jemisin's anthology How Long 'Til Black Future Month? , "The City Born Great," is an exciting ta...
-
When dealing with import buffer tables that you're planning on normalizing, create the import buffer tables with both sets of fields (in...
-
The second story in N. K. Jemisin's anthology How Long 'Til Black Future Month? , "The City Born Great," is an exciting ta...