This Cribbage variant was developed by Steve Mathias and Geoffrey Lehr for use with a five-suited deck, like the Stardeck, that makes it easy to distinguish the fifth suit from the others, although it could be played with other decks.
Play is as normal, except that stars (or whatever the fifth suit is) have negative values during the play of the hand, and when counting fifteens after the hand. "Negative fifteen" (eg Q✫, 5✫) still counts as 2 points. Combinations that are identical to another combination except for cards which sum to zero are illegal. (eg, 9♠ 10♠ 4✫ is worth 2 points, but Q✫ 10♠ 10♦ 5♦ is not a valid combination). Stars count as normal for pairs, runs, nobs, etc.
Once the count reaches 31 during play, it is reset to zero, even if a player holds a star and could still play.
"The true criterion of the practical, therefore, is not whether the latter can keep intact the wrong or foolish; rather is it whether the scheme has vitality enough to leave the stagnant waters of the old, and build, as well as sustain, new life." -- Emma Goldman
Showing posts with label five-suit. Show all posts
Showing posts with label five-suit. Show all posts
Sunday, January 07, 2007
Thursday, December 14, 2006
Five-suited Bridge
I (finally!) found some rules for bridge with five suits! The rules are summarized in the TIME magazine article Super-Bridge, which appeared on March 7, 1938!
In brief:
Super-Bridge (Five-suited Bridge)
By: Walther Marseille
Players: 4
Deal: 16 cards to each player. One card is left over, and may be swapped with another card by the declarer if desired, but only before play begins.
Bidding: Clubs, Diamonds, Hearts, Spades, Stars (or whatever), No Trump
Play: As normal, but with 16 tricks.
Book: 8 tricks
Points for tricks over book: Clubs & Diamonds, 20; Hearts & Spades, 25; Stars, 30; No Trump, 40.
Game points: 120
Possible Slams: Little slam (14 tricks), Grand Slam (15 tricks), Super-Slam (16 tricks)
I don't know how well the game plays (having not yet played it), but I'm somewhat wary of the point values. It might be better to combine Stars & No Trump. Also, leaving the game points at 100 would, at least, make for a faster game, though whether or not this is desirable is questionable.
The article mentions that this variant eliminates the possibility of a single-suit hand (since there are 16 cards in each hand and only 13 cards in a suit), which could be desirable, although such occurances are rare anyway.
In brief:
Super-Bridge (Five-suited Bridge)
By: Walther Marseille
Players: 4
Deal: 16 cards to each player. One card is left over, and may be swapped with another card by the declarer if desired, but only before play begins.
Bidding: Clubs, Diamonds, Hearts, Spades, Stars (or whatever), No Trump
Play: As normal, but with 16 tricks.
Book: 8 tricks
Points for tricks over book: Clubs & Diamonds, 20; Hearts & Spades, 25; Stars, 30; No Trump, 40.
Game points: 120
Possible Slams: Little slam (14 tricks), Grand Slam (15 tricks), Super-Slam (16 tricks)
I don't know how well the game plays (having not yet played it), but I'm somewhat wary of the point values. It might be better to combine Stars & No Trump. Also, leaving the game points at 100 would, at least, make for a faster game, though whether or not this is desirable is questionable.
The article mentions that this variant eliminates the possibility of a single-suit hand (since there are 16 cards in each hand and only 13 cards in a suit), which could be desirable, although such occurances are rare anyway.
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